Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lissandra
Victory
Ranked Solo/Duo · 205 days ago
6 / 12 / 12
K / D / A
46.2%
Kill participation
1,131.5
Damage / min
14,140g
406.9 gold / min
32
9 placed · 6 cleared
243
7 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSPEED KING#すぴきん
Rumble · Top
9 / 5 / 16
48.1% KP
42,352
23.5% share
12,036g
193 CS · 5.6/m
Supra#JP2
Rek'Sai · Jungle
21 / 8 / 14
67.3% KP
54,492
30.2% share
18,932g
195 CS · 5.6/m
Mokurooo#NKG
Galio · Mid
8 / 6 / 21
55.8% KP
36,816
20.4% share
13,817g
219 CS · 6.3/m
RuneFactoryが大好きね#BlauR
Kai'Sa · ADC
11 / 10 / 15
50% KP
31,115
17.2% share
18,734g
267 CS · 7.7/m
てぃんとん#1017
Leona · Support
3 / 10 / 25
53.8% KP
15,668
8.7% share
9,611g
29 CS · 0.8/m
Red side
VictoryRM stan account#EUW
Kayle · Top
8 / 11 / 13
53.8% KP
26,042
14% share
15,087g
226 CS · 6.5/m
ぴょんしんゲーミング#ぴょんLん
Graves · Jungle
11 / 6 / 17
71.8% KP
49,567
26.6% share
18,651g
255 CS · 7.3/m
さくら#9090
Lissandra · Mid
6 / 12 / 12
46.2% KP
39,321
21.1% share
14,140g
243 CS · 7/m
raku#1205
Ezreal · ADC
12 / 7 / 9
53.8% KP
53,617
28.8% share
20,088g
284 CS · 8.2/m
记在脑海里#5165
Rengar · Support
2 / 16 / 16
46.2% KP
17,694
9.5% share
10,264g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
