Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 204 days ago
14 / 8 / 10
K / D / A
70.6%
Kill participation
1,479.2
Damage / min
15,499g
517.5 gold / min
27
11 placed · 4 cleared
265
8.8 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryomoti01#JP1
Sion · Top
3 / 4 / 12
44.1% KP
14,536
12.8% share
10,486g
187 CS · 6.2/m
La pesca noce#Euw1
Jarvan IV · Jungle
6 / 6 / 22
82.4% KP
17,452
15.4% share
12,861g
167 CS · 5.6/m
さくら#9090
Jayce · Mid
14 / 8 / 10
70.6% KP
44,303
39.1% share
15,499g
265 CS · 8.8/m
inu#555
Aurelion Sol · ADC
9 / 3 / 13
64.7% KP
26,831
23.7% share
15,197g
239 CS · 8/m
i aint depressed#112
Nautilus · Support
2 / 5 / 26
82.4% KP
10,244
9% share
9,366g
31 CS · 1/m
Red side
Defeatはさきのあくま#BOOM
Yone · Top
5 / 6 / 2
28% KP
24,298
21.7% share
11,616g
217 CS · 7.2/m
may ngo#dog
Viego · Jungle
11 / 6 / 4
60% KP
18,605
16.6% share
15,795g
234 CS · 7.8/m
wataneko#JP1
Viktor · Mid
4 / 7 / 7
44% KP
34,490
30.8% share
11,818g
251 CS · 8.4/m
Yuhi#045
Varus · ADC
3 / 8 / 7
40% KP
24,263
21.7% share
13,437g
238 CS · 7.9/m
hetel#JP1
Bard · Support
2 / 7 / 14
64% KP
10,376
9.3% share
8,808g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
