Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 180 days ago
13 / 3 / 13
K / D / A
55.3%
Kill participation
1,257.8
Damage / min
16,705g
505.7 gold / min
17
7 placed · 2 cleared
257
7.8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat伏黒甚爾#尊尼获加
Vayne · Top
10 / 8 / 5
45.5% KP
30,325
23.6% share
14,217g
242 CS · 7.3/m
I Am AtomiK#シャドウ
Ambessa · Jungle
10 / 8 / 7
51.5% KP
36,255
28.2% share
14,805g
225 CS · 6.8/m
おはよう#0000
Viktor · Mid
7 / 8 / 2
27.3% KP
28,329
22.1% share
14,075g
302 CS · 9.1/m
尾中板井#JP1
Kai'Sa · ADC
5 / 12 / 11
48.5% KP
20,332
15.8% share
13,435g
219 CS · 6.6/m
fala comigo#2274
Amumu · Support
1 / 11 / 16
51.5% KP
13,111
10.2% share
9,241g
27 CS · 0.8/m
Red side
Victoryلا جدوى من ترجمت#0000
Teemo · Top
8 / 10 / 8
34% KP
32,525
21.6% share
14,910g
230 CS · 7/m
中央区쿠치나시유메FANCLUB#ひぃん
Viego · Jungle
14 / 6 / 3
36.2% KP
30,178
20.1% share
17,564g
280 CS · 8.5/m
さくら#9090
Akali · Mid
13 / 3 / 13
55.3% KP
41,549
27.6% share
16,705g
257 CS · 7.8/m
へっぽこ3太郎#aaa
Yasuo · ADC
11 / 7 / 12
48.9% KP
34,483
22.9% share
18,669g
262 CS · 7.9/m
젓가락#dd1
Elise · Support
1 / 7 / 20
44.7% KP
11,694
7.8% share
11,243g
53 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
