Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 166 days ago
5 / 8 / 18
K / D / A
67.6%
Kill participation
456.7
Damage / min
12,451g
370.7 gold / min
19
12 placed · 0 cleared
191
5.7 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorykabocha#0916
Gnar · Top
6 / 8 / 14
58.8% KP
34,156
28% share
14,225g
209 CS · 6.2/m
MejiroMcqueen#2501
Ambessa · Jungle
8 / 8 / 14
64.7% KP
30,943
25.4% share
19,237g
283 CS · 8.4/m
さくら#9090
Orianna · Mid
5 / 8 / 18
67.6% KP
15,337
12.6% share
12,451g
191 CS · 5.7/m
鼻歌三丁#矢筈斬り
Smolder · ADC
15 / 9 / 4
55.9% KP
35,514
29.1% share
20,264g
299 CS · 8.9/m
泳ぎたいたい焼き#JP1
Milio · Support
0 / 7 / 25
73.5% KP
5,926
4.9% share
9,655g
23 CS · 0.7/m
Red side
Defeat5555#JP1
Xin Zhao · Top
6 / 9 / 5
27.5% KP
26,174
19% share
13,848g
228 CS · 6.8/m
xzz真棒#JP1
Kayn · Jungle
8 / 7 / 12
50% KP
26,046
18.9% share
18,101g
280 CS · 8.3/m
福岡が好きです#いいね
Annie · Mid
11 / 3 / 10
52.5% KP
42,593
31% share
14,745g
240 CS · 7.1/m
January#봄이야
Kai'Sa · ADC
14 / 8 / 5
47.5% KP
34,441
25% share
19,040g
287 CS · 8.5/m
Asaiel#JP1
Leona · Support
1 / 7 / 11
30% KP
8,248
6% share
9,346g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
