Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 165 days ago
0 / 7 / 1
K / D / A
7.7%
Kill participation
331.9
Damage / min
3,968g
253.8 gold / min
9
5 placed · 1 cleared
80
5.1 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDropAndDrop#JP1
Shen · Top
2 / 6 / 3
38.5% KP
6,037
19% share
4,863g
64 CS · 4.1/m
バスジャッカー#死ぬまくる
Jarvan IV · Jungle
5 / 3 / 1
46.2% KP
4,667
14.7% share
7,166g
116 CS · 7.4/m
さくら#9090
Orianna · Mid
0 / 7 / 1
7.7% KP
5,188
16.3% share
3,968g
80 CS · 5.1/m
KasuganoSora520#5200
Jhin · ADC
6 / 5 / 2
61.5% KP
10,700
33.7% share
8,002g
128 CS · 8.2/m
Hlmiko#邪馬台国
Thresh · Support
0 / 7 / 3
23.1% KP
5,201
16.4% share
3,770g
21 CS · 1.3/m
Red side
VictoryJP sanpo king#temo
Riven · Top
6 / 4 / 1
25% KP
14,407
25.8% share
7,901g
121 CS · 7.7/m
しわあわせ#2026
Viego · Jungle
5 / 0 / 9
50% KP
9,596
17.2% share
7,303g
117 CS · 7.5/m
YACHIYO#666
Qiyana · Mid
10 / 0 / 5
53.6% KP
14,036
25.2% share
7,972g
107 CS · 6.8/m
Amanda Francis#5941
Smolder · ADC
4 / 5 / 4
28.6% KP
10,349
18.6% share
6,706g
112 CS · 7.2/m
いちにち六試合#まで7
Maokai · Support
3 / 4 / 12
53.6% KP
7,387
13.2% share
5,128g
14 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
