Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 165 days ago
4 / 4 / 1
K / D / A
15.2%
Kill participation
553.5
Damage / min
12,963g
415.3 gold / min
22
10 placed · 2 cleared
249
8 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat100SatorumiJEP#9527
Olaf · Top
14 / 8 / 4
54.5% KP
42,451
35.1% share
15,894g
191 CS · 6.1/m
Philia#sama
Qiyana · Jungle
10 / 7 / 7
51.5% KP
29,926
24.8% share
15,758g
263 CS · 8.4/m
さくら#9090
Akali · Mid
4 / 4 / 1
15.2% KP
17,278
14.3% share
12,963g
249 CS · 8/m
抖音小尼 尼菈#fan
Nilah · ADC
4 / 8 / 5
27.3% KP
19,900
16.5% share
13,502g
237 CS · 7.6/m
LuLunight#JP1
Nautilus · Support
1 / 11 / 9
30.3% KP
11,272
9.3% share
7,789g
29 CS · 0.9/m
Red side
VictoryV1 Mirei#v66
Jax · Top
10 / 12 / 10
52.6% KP
32,606
24.3% share
12,554g
160 CS · 5.1/m
kokekokeshi#JP2
Ivern · Jungle
9 / 4 / 18
71.1% KP
15,209
11.3% share
14,147g
167 CS · 5.3/m
JP ONANI KING#onani
Yone · Mid
3 / 3 / 12
39.5% KP
27,136
20.3% share
11,226g
262 CS · 8.4/m
Mokurooo#NKG
Ziggs · ADC
13 / 6 / 13
68.4% KP
44,298
33.1% share
18,942g
246 CS · 7.9/m
いちにち六試合#まで7
Twisted Fate · Support
3 / 8 / 24
71.1% KP
14,754
11% share
10,613g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
