Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 164 days ago
10 / 2 / 16
K / D / A
61.9%
Kill participation
1,010.4
Damage / min
15,284g
451.3 gold / min
35
9 placed · 6 cleared
254
7.5 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory独島山エレンイェーガー#7004
Gragas · Top
10 / 5 / 15
59.5% KP
32,094
24.6% share
14,033g
172 CS · 5.1/m
ZanChan#1204
Vi · Jungle
12 / 5 / 11
54.8% KP
26,429
20.2% share
16,489g
208 CS · 6.1/m
さくら#9090
Orianna · Mid
10 / 2 / 16
61.9% KP
34,220
26.2% share
15,284g
254 CS · 7.5/m
保身に走るな勝っても攻めろ#財津か小宮
Aphelios · ADC
4 / 9 / 10
33.3% KP
20,221
15.5% share
14,120g
213 CS · 6.3/m
SilverOuOb#dOuO
Pyke · Support
6 / 6 / 15
50% KP
17,609
13.5% share
12,154g
50 CS · 1.5/m
Red side
DefeatHIDEOHAGE#JP1
Renekton · Top
5 / 9 / 7
44.4% KP
22,051
16% share
10,909g
176 CS · 5.2/m
何でもない#8563
Karthus · Jungle
9 / 8 / 10
70.4% KP
51,125
37.1% share
16,876g
255 CS · 7.5/m
月 姫#xxx
Diana · Mid
6 / 8 / 7
48.1% KP
27,948
20.3% share
13,701g
238 CS · 7/m
hinami#qfsmg
Ashe · ADC
6 / 10 / 11
63% KP
27,908
20.3% share
15,514g
235 CS · 6.9/m
二度とネガティブ発言はいたしませ#黒みかん
Seraphine · Support
1 / 7 / 19
74.1% KP
8,731
6.3% share
9,195g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
