Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 153 days ago
14 / 6 / 1
K / D / A
42.9%
Kill participation
751.8
Damage / min
16,902g
453.3 gold / min
31
10 placed · 3 cleared
263
7.1 CS / min
Objective control
3
Dragons
2
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatさくら#9090
Akali · Top
14 / 6 / 1
42.9% KP
28,031
19.8% share
16,902g
263 CS · 7.1/m
Pruner#Jay
Lee Sin · Jungle
7 / 8 / 16
65.7% KP
27,404
19.4% share
15,769g
257 CS · 6.9/m
Bishop#happy
LeBlanc · Mid
3 / 7 / 11
40% KP
25,331
17.9% share
12,427g
236 CS · 6.3/m
神州大日本帝国皇帝高一早苗#統一教会神
Varus · ADC
9 / 7 / 15
68.6% KP
46,242
32.7% share
20,211g
313 CS · 8.4/m
河野玄斗#さようなら
Nautilus · Support
2 / 4 / 23
71.4% KP
14,442
10.2% share
10,822g
43 CS · 1.2/m
Red side
Victoryクリーチャー#sign
Yasuo · Top
10 / 4 / 7
53.1% KP
39,628
27.8% share
20,811g
396 CS · 10.6/m
リニュアちゃんの旦那様#리뉴아
Nocturne · Jungle
4 / 10 / 17
65.6% KP
19,176
13.5% share
14,712g
235 CS · 6.3/m
xyz#피신w
Aurelion Sol · Mid
5 / 6 / 12
53.1% KP
32,867
23.1% share
12,878g
204 CS · 5.5/m
Yuhi#045
Jhin · ADC
10 / 5 / 12
68.8% KP
38,334
26.9% share
20,793g
324 CS · 8.7/m
たつろーゲームス#3691
Poppy · Support
3 / 11 / 15
56.3% KP
12,297
8.6% share
10,431g
12 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
