Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 139 days ago
14 / 3 / 11
K / D / A
67.6%
Kill participation
1,644.5
Damage / min
16,963g
551.6 gold / min
23
4 placed · 3 cleared
261
8.5 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatケンシ#JP001
Yone · Top
14 / 7 / 2
55.2% KP
41,720
34.1% share
15,873g
218 CS · 7.1/m
ねすてぃー#JP1
Ekko · Jungle
2 / 6 / 7
31% KP
15,347
12.5% share
11,989g
224 CS · 7.3/m
gankよりfarm#no合流
Xerath · Mid
5 / 8 / 5
34.5% KP
22,991
18.8% share
9,431g
174 CS · 5.7/m
Nakamo bot#KSKBL
Ezreal · ADC
3 / 6 / 10
44.8% KP
27,744
22.7% share
13,169g
265 CS · 8.6/m
Veraku#0717
Swain · Support
5 / 10 / 6
37.9% KP
14,608
11.9% share
8,953g
44 CS · 1.4/m
Red side
Victoryてんかすさん#UDN
Aatrox · Top
2 / 6 / 3
13.5% KP
13,227
10.1% share
10,543g
191 CS · 6.2/m
イッジー#JP2
Master Yi · Jungle
12 / 7 / 7
51.4% KP
35,900
27.5% share
15,230g
233 CS · 7.6/m
さくら#9090
Aurora · Mid
14 / 3 / 11
67.6% KP
50,569
38.7% share
16,963g
261 CS · 8.5/m
Julius#1989
Kai'Sa · ADC
6 / 5 / 12
48.6% KP
20,997
16.1% share
15,091g
238 CS · 7.7/m
ADC SION OTP#JP1
Sion · Support
3 / 8 / 18
56.8% KP
9,936
7.6% share
10,683g
56 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
