Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 139 days ago
7 / 13 / 10
K / D / A
44.7%
Kill participation
1,054.2
Damage / min
16,727g
385.6 gold / min
50
11 placed · 7 cleared
272
6.3 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryふらうぃー 花粉撲滅大作戦#ぺぐどぅん
Aatrox · Top
10 / 8 / 11
42.9% KP
43,234
19.5% share
17,145g
263 CS · 6.1/m
Travis#biu
Elise · Jungle
17 / 5 / 13
61.2% KP
54,906
24.8% share
21,084g
266 CS · 6.1/m
cookiemeowmeow#人畜无害
Qiyana · Mid
12 / 5 / 15
55.1% KP
66,744
30.1% share
21,309g
350 CS · 8.1/m
jaya aitai#JP1
Varus · ADC
7 / 12 / 14
42.9% KP
41,357
18.7% share
24,134g
440 CS · 10.1/m
房产手机网卡加好友#888
Nautilus · Support
3 / 8 / 24
55.1% KP
15,143
6.8% share
14,053g
46 CS · 1.1/m
Red side
Defeat上路折磨#88888
Renekton · Top
9 / 8 / 12
55.3% KP
48,788
24.8% share
19,562g
322 CS · 7.4/m
Sombra#jp8
Nocturne · Jungle
6 / 10 / 8
36.8% KP
24,250
12.3% share
17,137g
308 CS · 7.1/m
さくら#9090
Ahri · Mid
7 / 13 / 10
44.7% KP
45,735
23.3% share
16,727g
272 CS · 6.3/m
Julius#1989
Jhin · ADC
15 / 6 / 9
63.2% KP
58,532
29.8% share
23,970g
368 CS · 8.5/m
鳥島鳥鳥#島鳥鳥
Anivia · Support
1 / 12 / 22
60.5% KP
19,265
9.8% share
13,005g
39 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
