Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 126 days ago
5 / 4 / 13
K / D / A
34.6%
Kill participation
688.2
Damage / min
13,431g
373.4 gold / min
29
13 placed · 2 cleared
230
6.4 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
3
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat亜希子#JP1
Singed · Top
4 / 13 / 18
53.7% KP
44,010
28.2% share
16,226g
259 CS · 7.2/m
玉藻前のしっぽ#JP1
Sylas · Jungle
20 / 9 / 8
68.3% KP
43,799
28.1% share
18,079g
187 CS · 5.2/m
リーグオブハゲ#JP1
Tristana · Mid
2 / 10 / 8
24.4% KP
25,960
16.6% share
13,278g
286 CS · 8/m
JIWOO#0224
Senna · ADC
6 / 8 / 17
56.1% KP
30,343
19.4% share
18,616g
285 CS · 7.9/m
Ξ º ω º Ξ#3489
Pyke · Support
9 / 12 / 9
43.9% KP
11,951
7.7% share
12,455g
29 CS · 0.8/m
Red side
Victory木谷高明#JP1
Urgot · Top
11 / 7 / 10
40.4% KP
34,208
17.6% share
17,301g
267 CS · 7.4/m
hjny#JP1
Talon · Jungle
17 / 12 / 12
55.8% KP
52,861
27.3% share
20,743g
239 CS · 6.6/m
さくら#9090
Ahri · Mid
5 / 4 / 13
34.6% KP
24,752
12.8% share
13,431g
230 CS · 6.4/m
Silly man#JP1
Heimerdinger · ADC
17 / 10 / 10
51.9% KP
69,526
35.8% share
24,789g
297 CS · 8.3/m
おーひめじゃん#JP1
Nautilus · Support
2 / 8 / 27
55.8% KP
12,609
6.5% share
11,635g
23 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
