Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sona
Victory
Ranked Solo/Duo · 106 days ago
10 / 3 / 11
K / D / A
65.6%
Kill participation
488.5
Damage / min
11,344g
382 gold / min
87
38 placed · 12 cleared
44
1.5 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathfzkwtcqm#JP1
Tryndamere · Top
3 / 10 / 2
33.3% KP
13,593
17.7% share
9,140g
175 CS · 5.9/m
全無視即ミュート#だまりな
Qiyana · Jungle
6 / 6 / 2
53.3% KP
17,892
23.3% share
13,704g
222 CS · 7.5/m
アカアシ#JP1
Cassiopeia · Mid
3 / 3 / 3
40% KP
14,424
18.8% share
11,829g
261 CS · 8.8/m
yukko30#JP1
Seraphine · ADC
1 / 3 / 7
53.3% KP
18,605
24.2% share
10,789g
223 CS · 7.5/m
37225#JP1
Pantheon · Support
2 / 10 / 4
40% KP
12,359
16.1% share
7,855g
24 CS · 0.8/m
Red side
Victory小泉シェン次郎#超防衛大臣
Yasuo · Top
7 / 5 / 8
46.9% KP
34,510
32.3% share
13,296g
270 CS · 9.1/m
kazama#3339
Naafiri · Jungle
10 / 4 / 9
59.4% KP
23,024
21.6% share
14,990g
211 CS · 7.1/m
斗魚TV丶檸檬人#JP1
Twisted Fate · Mid
4 / 0 / 8
37.5% KP
14,823
13.9% share
13,142g
252 CS · 8.5/m
KumagaiDK#JP1
Aurelion Sol · ADC
1 / 3 / 13
43.8% KP
19,856
18.6% share
12,806g
237 CS · 8/m
Officialソナ男dism#2026
Sona · Support
10 / 3 / 11
65.6% KP
14,509
13.6% share
11,344g
44 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
