Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sona
Victory
Ranked Solo/Duo · 96 days ago
4 / 7 / 21
K / D / A
65.8%
Kill participation
608.3
Damage / min
9,889g
372.2 gold / min
70
35 placed · 4 cleared
29
1.1 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorykyu#93JP
Ornn · Top
7 / 3 / 8
39.5% KP
24,759
21.1% share
11,223g
185 CS · 7/m
kokekokeshi#JP2
Jarvan IV · Jungle
5 / 5 / 21
68.4% KP
19,331
16.5% share
12,269g
172 CS · 6.5/m
Flandre#7788
Sylas · Mid
14 / 1 / 6
52.6% KP
38,588
32.9% share
14,856g
207 CS · 7.8/m
Kaisa JG main#533
Heimerdinger · ADC
8 / 6 / 4
31.6% KP
18,612
15.8% share
13,706g
209 CS · 7.9/m
Officialソナ男dism#2026
Sona · Support
4 / 7 / 21
65.8% KP
16,161
13.8% share
9,889g
29 CS · 1.1/m
Red side
Defeatszdx#1971
Gangplank · Top
2 / 6 / 0
9.1% KP
21,674
22.9% share
10,467g
223 CS · 8.4/m
4399泡泡堂#积积阳阳德
Naafiri · Jungle
8 / 8 / 4
54.5% KP
18,904
20% share
12,761g
164 CS · 6.2/m
Veraku#0717
LeBlanc · Mid
5 / 11 / 3
36.4% KP
18,900
20% share
8,503g
145 CS · 5.5/m
fastball only#JP0
Irelia · ADC
4 / 10 / 7
50% KP
14,058
14.9% share
12,440g
228 CS · 8.6/m
長期速食は健康によくない跌絲哇唷#不言不语
Swain · Support
3 / 3 / 11
63.6% KP
21,047
22.3% share
9,637g
55 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
