Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sona
Defeat
Ranked Solo/Duo · 94 days ago
5 / 12 / 5
K / D / A
50%
Kill participation
515.1
Damage / min
9,437g
290.8 gold / min
100
46 placed · 10 cleared
32
1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat故に侘助#護廷十三隊
Gnar · Top
1 / 7 / 5
30% KP
16,277
13.6% share
8,865g
159 CS · 4.9/m
Pokémon Trainer#0011
Xin Zhao · Jungle
4 / 9 / 5
45% KP
21,378
17.8% share
11,328g
196 CS · 6/m
Roki#715
Ahri · Mid
5 / 4 / 9
70% KP
36,316
30.3% share
13,482g
255 CS · 7.9/m
UnrealApocalypse#Omoi
Taliyah · ADC
5 / 6 / 7
60% KP
29,182
24.3% share
14,301g
267 CS · 8.2/m
Officialソナ男dism#2026
Sona · Support
5 / 12 / 5
50% KP
16,714
13.9% share
9,437g
32 CS · 1/m
Red side
Victory飛刃の舞い手#SAWA
Irelia · Top
11 / 3 / 7
47.4% KP
31,030
23.2% share
17,102g
337 CS · 10.4/m
mokk#JP1
Warwick · Jungle
9 / 4 / 12
55.3% KP
25,080
18.8% share
15,376g
252 CS · 7.8/m
ふらうぃー ラブラブ南海大作戦#ぺぐどぅん
Aatrox · Mid
8 / 7 / 4
31.6% KP
23,315
17.4% share
12,600g
200 CS · 6.2/m
何か方向性を#難しいな
Hwei · ADC
8 / 4 / 15
60.5% KP
41,785
31.3% share
14,916g
223 CS · 6.9/m
着力即差#Yoku
Nami · Support
2 / 2 / 25
71.1% KP
12,416
9.3% share
10,348g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
