Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 79 days ago
6 / 9 / 9
K / D / A
32.6%
Kill participation
590.2
Damage / min
11,299g
329.3 gold / min
120
57 placed · 15 cleared
49
1.4 CS / min
Objective control
4
Dragons
0
Baron
7
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory我是sb#5545
Tryndamere · Top
12 / 9 / 4
34.8% KP
33,961
20.2% share
17,568g
279 CS · 8.1/m
bánh đậu xanh HP#kngon
Rengar · Jungle
13 / 4 / 8
45.7% KP
37,417
22.3% share
18,044g
284 CS · 8.3/m
sabeer#debu
Viktor · Mid
9 / 6 / 12
45.7% KP
27,758
16.5% share
13,915g
214 CS · 6.2/m
エッチポップ#JP1
Zyra · ADC
6 / 2 / 17
50% KP
48,528
28.9% share
16,167g
270 CS · 7.9/m
Officialソナ男dism#2026
Sylas · Support
6 / 9 / 9
32.6% KP
20,252
12.1% share
11,299g
49 CS · 1.4/m
Red side
Defeatぺんぎまん#JP1
Gragas · Top
7 / 14 / 4
36.7% KP
36,491
28.6% share
12,482g
235 CS · 6.8/m
くるみかん#123
Shaco · Jungle
11 / 9 / 10
70% KP
25,739
20.2% share
14,756g
195 CS · 5.7/m
wataneko#JP1
Yone · Mid
7 / 9 / 6
43.3% KP
31,695
24.9% share
15,693g
271 CS · 7.9/m
Apocalys#JP1
Aurelion Sol · ADC
4 / 6 / 10
46.7% KP
23,621
18.5% share
14,768g
290 CS · 8.5/m
Feint#JP1
Tahm Kench · Support
1 / 8 / 13
46.7% KP
9,970
7.8% share
9,721g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
