Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sona
Defeat
Ranked Solo/Duo · 79 days ago
4 / 6 / 11
K / D / A
62.5%
Kill participation
588.1
Damage / min
9,884g
336.4 gold / min
82
40 placed · 6 cleared
48
1.6 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat学園都市第3位#みこと
Aatrox · Top
5 / 9 / 3
33.3% KP
24,647
24.1% share
11,319g
199 CS · 6.8/m
TalO7903#6883
Twitch · Jungle
8 / 14 / 0
33.3% KP
18,298
17.9% share
11,386g
142 CS · 4.8/m
だいきいTwitch#089
Fizz · Mid
6 / 6 / 4
41.7% KP
25,238
24.6% share
12,056g
206 CS · 7/m
かいっちょ#かいっちょ
Aphelios · ADC
1 / 15 / 6
29.2% KP
16,978
16.6% share
9,727g
178 CS · 6.1/m
Officialソナ男dism#2026
Sona · Support
4 / 6 / 11
62.5% KP
17,281
16.9% share
9,884g
48 CS · 1.6/m
Red side
Victory俺だけやっている#3002
Malphite · Top
1 / 4 / 11
24% KP
19,325
14.4% share
10,112g
165 CS · 5.6/m
IIIII#JP12
Sylas · Jungle
12 / 1 / 11
46% KP
24,933
18.6% share
15,692g
238 CS · 8.1/m
motimotimen#JP1
Akshan · Mid
13 / 6 / 11
48% KP
36,056
26.9% share
15,047g
202 CS · 6.9/m
もゆのあめ#JP0
Tristana · ADC
14 / 9 / 6
40% KP
34,834
26% share
17,676g
207 CS · 7/m
すきのあめ#JP1
Pyke · Support
10 / 4 / 12
44% KP
18,976
14.1% share
13,102g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
