Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 78 days ago
9 / 15 / 10
K / D / A
54.3%
Kill participation
553.8
Damage / min
10,299g
392.8 gold / min
60
22 placed · 5 cleared
53
2 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPiNK#IDT
Olaf · Top
3 / 3 / 3
13% KP
13,073
9.6% share
11,378g
219 CS · 8.4/m
240kmノh peek#PENTA
Master Yi · Jungle
7 / 0 / 13
43.5% KP
18,005
13.2% share
14,072g
217 CS · 8.3/m
SEN茶#JP1
Pantheon · Mid
5 / 8 / 5
21.7% KP
18,148
13.3% share
9,073g
140 CS · 5.3/m
麹町養蚕館#JP1
Karthus · ADC
21 / 14 / 15
78.3% KP
62,629
46% share
18,612g
208 CS · 7.9/m
sirotan fan#7044
Pyke · Support
10 / 10 / 21
67.4% KP
24,209
17.8% share
12,985g
31 CS · 1.2/m
Red side
Defeat西麒麟#Dive
Riven · Top
4 / 4 / 2
17.1% KP
14,258
15.6% share
10,263g
200 CS · 7.6/m
北朝鮮#NK072
Nasus · Jungle
9 / 6 / 4
37.1% KP
19,266
21.1% share
11,603g
145 CS · 5.5/m
Lestiy03#VRC
Fiddlesticks · Mid
4 / 6 / 11
42.9% KP
23,101
25.3% share
9,342g
134 CS · 5.1/m
omoti01#JP1
Miss Fortune · ADC
9 / 15 / 12
60% KP
20,028
22% share
12,327g
145 CS · 5.5/m
Officialソナ男dism#2026
Sylas · Support
9 / 15 / 10
54.3% KP
14,518
15.9% share
10,299g
53 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
