Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kha'Zix
Victory
Ranked Solo/Duo · 71 days ago
6 / 10 / 7
K / D / A
41.9%
Kill participation
814.9
Damage / min
15,787g
473.1 gold / min
51
15 placed · 11 cleared
239
7.2 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory白黒抹茶あがりコーヒーゆずさくら#青柳うゐろ
Quinn · Top
14 / 2 / 5
61.3% KP
38,448
26.5% share
17,144g
244 CS · 7.3/m
Officialソナ男dism#2026
Kha'Zix · Jungle
6 / 10 / 7
41.9% KP
27,191
18.8% share
15,787g
239 CS · 7.2/m
ponta#1v10
Ryze · Mid
4 / 4 / 15
61.3% KP
39,068
26.9% share
14,685g
280 CS · 8.4/m
Progressing#1123
Ezreal · ADC
5 / 5 / 5
32.3% KP
30,102
20.8% share
16,539g
296 CS · 8.9/m
月綺麗ですね#Sora
Rell · Support
2 / 6 / 17
61.3% KP
10,189
7% share
9,323g
31 CS · 0.9/m
Red side
DefeatJhikill#JP1
Cho'Gath · Top
1 / 8 / 9
37% KP
16,494
14.2% share
10,374g
191 CS · 5.7/m
焼きそばパンMID#2K1M
Ekko · Jungle
9 / 5 / 9
66.7% KP
24,769
21.3% share
15,684g
219 CS · 6.6/m
忘却の女神Oblivionis#TGW
Yone · Mid
7 / 5 / 2
33.3% KP
23,625
20.3% share
13,420g
297 CS · 8.9/m
Clockday#9560
Xerath · ADC
8 / 4 / 11
70.4% KP
27,506
23.6% share
15,860g
299 CS · 9/m
soccer0304yakyuu#君に凛ぐす
Miss Fortune · Support
2 / 9 / 14
59.3% KP
24,094
20.7% share
10,045g
48 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
