Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 71 days ago
11 / 6 / 12
K / D / A
63.9%
Kill participation
948.3
Damage / min
11,608g
443.3 gold / min
88
36 placed · 7 cleared
45
1.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGeng丶chovy#JP1
Vladimir · Top
0 / 6 / 2
10% KP
8,944
11% share
8,260g
192 CS · 7.3/m
Blender#Blend
Xin Zhao · Jungle
2 / 12 / 12
70% KP
21,480
26.4% share
9,119g
126 CS · 4.8/m
永遠の愛#青いバラ
Hwei · Mid
8 / 7 / 6
70% KP
23,631
29% share
11,291g
169 CS · 6.5/m
Gomiyusiii#2303
Draven · ADC
5 / 6 / 0
25% KP
12,676
15.6% share
11,391g
212 CS · 8.1/m
はさきのあくま#BOOM
LeBlanc · Support
5 / 5 / 8
65% KP
14,723
18.1% share
9,767g
45 CS · 1.7/m
Red side
Victory尾中板井#JP1
Yone · Top
4 / 3 / 5
25% KP
20,087
18.5% share
12,539g
232 CS · 8.9/m
とうわ#CN1
Qiyana · Jungle
11 / 4 / 4
41.7% KP
17,538
16.1% share
13,716g
202 CS · 7.7/m
Rovic#rvc
Cho'Gath · Mid
6 / 5 / 11
47.2% KP
23,367
21.5% share
11,488g
194 CS · 7.4/m
ChristopherPauls#1127
Ziggs · ADC
4 / 2 / 6
27.8% KP
22,966
21.1% share
13,373g
257 CS · 9.8/m
Officialソナ男dism#2026
Sylas · Support
11 / 6 / 12
63.9% KP
24,829
22.8% share
11,608g
45 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
