Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Defeat
Ranked Solo/Duo · 71 days ago
5 / 8 / 7
K / D / A
80%
Kill participation
704.2
Damage / min
10,264g
400.2 gold / min
16
7 placed · 1 cleared
150
5.8 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryQwQ#kami
Malphite · Top
7 / 2 / 13
55.6% KP
26,440
25.6% share
12,423g
162 CS · 6.3/m
Bangha#TOP
Aatrox · Jungle
6 / 2 / 13
52.8% KP
15,635
15.2% share
11,952g
194 CS · 7.6/m
likezeka#ゼ カ
Sylas · Mid
6 / 3 / 11
47.2% KP
18,321
17.8% share
11,659g
204 CS · 8/m
ezman#JP1
Ziggs · ADC
8 / 1 / 11
52.8% KP
25,742
25% share
14,186g
242 CS · 9.4/m
DOG JAPAN#JP1
Camille · Support
9 / 7 / 9
50% KP
17,011
16.5% share
9,841g
29 CS · 1.1/m
Red side
Defeatあきらめない#7933
Fiora · Top
1 / 9 / 2
20% KP
11,434
15.1% share
8,302g
171 CS · 6.7/m
Officialソナ男dism#2026
Naafiri · Jungle
5 / 8 / 7
80% KP
18,064
23.9% share
10,264g
150 CS · 5.8/m
万燈ゆうひ#てんとう虫
Ahri · Mid
4 / 6 / 3
46.7% KP
18,940
25% share
9,747g
182 CS · 7.1/m
Asuki#JP1
Kindred · ADC
5 / 7 / 5
66.7% KP
21,371
28.3% share
12,644g
226 CS · 8.8/m
GACHI EGU MACHIN#E V2
Braum · Support
0 / 6 / 11
73.3% KP
5,809
7.7% share
6,351g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
