Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 71 days ago
9 / 8 / 11
K / D / A
40.8%
Kill participation
1,138.8
Damage / min
17,225g
439.4 gold / min
35
11 placed · 4 cleared
306
7.8 CS / min
Objective control
1
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
4
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRuke74#9031
Ambessa · Top
2 / 10 / 4
12.2% KP
18,698
10.1% share
13,786g
210 CS · 5.4/m
bánh đậu xanh HP#kngon
Rengar · Jungle
15 / 11 / 5
40.8% KP
48,883
26.4% share
20,044g
278 CS · 7.1/m
Officialソナ男dism#2026
Syndra · Mid
9 / 8 / 11
40.8% KP
44,642
24.1% share
17,225g
306 CS · 7.8/m
Buc tranh ko mau#tan
Kai'Sa · ADC
14 / 9 / 7
42.9% KP
39,522
21.4% share
20,745g
284 CS · 7.2/m
2000y#JP1
LeBlanc · Support
9 / 11 / 16
51% KP
33,328
18% share
14,537g
43 CS · 1.1/m
Red side
VictoryRovic#rvc
Corki · Top
14 / 6 / 15
59.2% KP
45,321
28.4% share
20,985g
293 CS · 7.5/m
くるみかん#123
Shaco · Jungle
10 / 12 / 10
40.8% KP
25,504
16% share
16,540g
251 CS · 6.4/m
貴方を不幸に誘いますね#ちょうだい
Veigar · Mid
7 / 6 / 16
46.9% KP
26,800
16.8% share
16,937g
290 CS · 7.4/m
Asuki#JP1
Kindred · ADC
10 / 9 / 16
53.1% KP
35,950
22.6% share
20,670g
319 CS · 8.1/m
霧の森道#きりみち
Camille · Support
8 / 16 / 16
49% KP
25,738
16.2% share
13,783g
36 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
