Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Victory
Ranked Solo/Duo · 71 days ago
4 / 11 / 26
K / D / A
69.8%
Kill participation
286
Damage / min
11,417g
341.5 gold / min
110
43 placed · 12 cleared
36
1.1 CS / min
Objective control
1
Dragons
0
Baron
11
Towers
3
Inhibitors
0
Herald
3
Dragons
2
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory焼きそばパンMID#2K1M
Locke · Top
10 / 7 / 12
51.2% KP
22,573
17.5% share
15,353g
221 CS · 6.6/m
jisoo#bp777
Kayn · Jungle
20 / 6 / 12
74.4% KP
54,020
42% share
20,751g
243 CS · 7.3/m
ENAKING#KR2
Diana · Mid
2 / 15 / 2
9.3% KP
18,965
14.7% share
16,093g
309 CS · 9.2/m
Forfun#Whyno
Jhin · ADC
7 / 7 / 14
48.8% KP
23,622
18.3% share
15,704g
266 CS · 8/m
Officialソナ男dism#2026
Rell · Support
4 / 11 / 26
69.8% KP
9,561
7.4% share
11,417g
36 CS · 1.1/m
Red side
DefeatHzAzukiSs#Hz6
Yasuo · Top
5 / 10 / 9
30.4% KP
21,053
14.6% share
13,573g
235 CS · 7/m
マン姫募集中#ももです
Jayce · Jungle
14 / 6 / 14
60.9% KP
36,102
25% share
20,792g
231 CS · 6.9/m
likezeka#ゼ カ
Ryze · Mid
16 / 7 / 6
47.8% KP
34,956
24.2% share
15,631g
235 CS · 7/m
Silly man#JP1
Heimerdinger · ADC
8 / 10 / 11
41.3% KP
32,140
22.3% share
19,740g
296 CS · 8.9/m
soccer0304yakyuu#君に凛ぐす
Miss Fortune · Support
3 / 10 / 17
43.5% KP
20,020
13.9% share
11,137g
56 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
