Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 71 days ago
6 / 4 / 6
K / D / A
46.2%
Kill participation
930.6
Damage / min
10,573g
477.7 gold / min
18
9 placed · 0 cleared
183
8.3 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat亜紀Aki#JP7
Singed · Top
2 / 6 / 3
38.5% KP
13,407
22.5% share
8,293g
188 CS · 8.5/m
マン姫募集中#ももです
Qiyana · Jungle
1 / 7 / 3
30.8% KP
9,893
16.6% share
8,667g
158 CS · 7.1/m
焼きそばパンMID#2K1M
Ekko · Mid
8 / 5 / 3
84.6% KP
17,380
29.2% share
9,950g
143 CS · 6.5/m
Apocalys#JP1
Aurelion Sol · ADC
2 / 4 / 0
15.4% KP
11,633
19.5% share
9,181g
211 CS · 9.5/m
FIZZKING#123
Camille · Support
0 / 4 / 5
38.5% KP
7,243
12.2% share
5,740g
35 CS · 1.6/m
Red side
Victoryハミーチャン667#5353
Cho'Gath · Top
5 / 1 / 5
38.5% KP
12,292
17.1% share
9,901g
207 CS · 9.4/m
soccer0304yakyuu#君に凛ぐす
Ambessa · Jungle
6 / 5 / 8
53.8% KP
14,717
20.5% share
10,703g
164 CS · 7.4/m
Officialソナ男dism#2026
Jayce · Mid
6 / 4 / 6
46.2% KP
20,597
28.6% share
10,573g
183 CS · 8.3/m
Silly man#JP1
Heimerdinger · ADC
3 / 1 / 1
15.4% KP
12,918
18% share
13,152g
223 CS · 10.1/m
likezeka#ゼ カ
Poppy · Support
6 / 2 / 8
53.8% KP
11,436
15.9% share
8,505g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
