Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 67 days ago
8 / 6 / 10
K / D / A
60%
Kill participation
1,071.4
Damage / min
19,040g
494.8 gold / min
76
14 placed · 22 cleared
314
8.2 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory白黒抹茶あがりコーヒーゆずさくら#青柳うゐろ
Quinn · Top
16 / 1 / 9
55.6% KP
54,982
37.7% share
21,584g
311 CS · 8.1/m
万燈ゆうひ#てんとう虫
Lee Sin · Jungle
4 / 5 / 13
37.8% KP
14,976
10.3% share
14,325g
217 CS · 5.6/m
I hate AP ADC#1594
Lux · Mid
17 / 6 / 8
55.6% KP
49,317
33.8% share
19,269g
311 CS · 8.1/m
adc from aus#aus
Kai'Sa · ADC
7 / 9 / 6
28.9% KP
16,858
11.6% share
18,559g
273 CS · 7.1/m
ダイヤしつけ用アカ#JP2
Nautilus · Support
1 / 9 / 19
44.4% KP
9,750
6.7% share
11,548g
41 CS · 1.1/m
Red side
Defeatあんま自分を責めんな俺がいるけん#ran
Yorick · Top
1 / 10 / 3
13.3% KP
17,917
13.6% share
13,777g
297 CS · 7.7/m
Officialソナ男dism#2026
Jayce · Jungle
8 / 6 / 10
60% KP
41,231
31.3% share
19,040g
314 CS · 8.2/m
Spiral of Erebos#八葉一刀
Swain · Mid
4 / 9 / 9
43.3% KP
17,897
13.6% share
11,706g
221 CS · 5.7/m
peace#6727
Miss Fortune · ADC
12 / 12 / 6
60% KP
29,737
22.6% share
17,910g
294 CS · 7.6/m
カブトプス#JP1
Aurora · Support
5 / 8 / 17
73.3% KP
24,907
18.9% share
12,606g
60 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
