Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 67 days ago
23 / 4 / 10
K / D / A
78.6%
Kill participation
1,775.9
Damage / min
21,920g
575.8 gold / min
33
12 placed · 9 cleared
312
8.2 CS / min
Objective control
1
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRicky#りっきー
Urgot · Top
13 / 5 / 12
61% KP
43,204
24.3% share
16,983g
265 CS · 7/m
bánh đậu xanh HP#kngon
Rengar · Jungle
12 / 7 / 19
75.6% KP
46,976
26.4% share
19,341g
247 CS · 6.5/m
VN Hà Nội Phố#1287
Lissandra · Mid
4 / 7 / 13
41.5% KP
23,539
13.2% share
13,474g
242 CS · 6.4/m
たいくつひと#JP1
Miss Fortune · ADC
10 / 8 / 16
63.4% KP
51,044
28.7% share
18,755g
294 CS · 7.7/m
Venus#2364
Camille · Support
2 / 15 / 15
41.5% KP
13,364
7.5% share
10,653g
35 CS · 0.9/m
Red side
DefeatShun kei#JPN1
Swain · Top
1 / 10 / 17
42.9% KP
31,720
18.6% share
11,507g
231 CS · 6.1/m
Sylar#EU1
Sylas · Jungle
8 / 9 / 16
57.1% KP
22,295
13.1% share
15,018g
233 CS · 6.1/m
Officialソナ男dism#2026
Jayce · Mid
23 / 4 / 10
78.6% KP
67,604
39.7% share
21,920g
312 CS · 8.2/m
OMOCHI#1227
Kai'Sa · ADC
10 / 7 / 14
57.1% KP
39,071
23% share
18,357g
301 CS · 7.9/m
υ е#467
Braum · Support
0 / 11 / 31
73.8% KP
9,398
5.5% share
10,415g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
