Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 67 days ago
2 / 11 / 4
K / D / A
31.6%
Kill participation
896.6
Damage / min
12,058g
374.7 gold / min
31
10 placed · 3 cleared
269
8.4 CS / min
Objective control
2
Dragons
2
Baron
12
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory電波秋葉#1401W
Aatrox · Top
9 / 5 / 4
32.5% KP
25,129
22.4% share
13,850g
231 CS · 7.2/m
Ichigo#8880
Hecarim · Jungle
10 / 3 / 9
47.5% KP
20,668
18.4% share
16,952g
268 CS · 8.3/m
Excellent Neeko#JP0
Neeko · Mid
8 / 3 / 2
25% KP
29,176
26% share
15,308g
298 CS · 9.3/m
Kaisa#JP3
Kai'Sa · ADC
13 / 3 / 5
45% KP
30,372
27.1% share
19,554g
287 CS · 8.9/m
寄居のジョニー#JPN
Thresh · Support
0 / 5 / 20
50% KP
6,739
6% share
10,469g
41 CS · 1.3/m
Red side
DefeatOfficialソナ男dism#2026
Jayce · Top
2 / 11 / 4
31.6% KP
28,857
23.7% share
12,058g
269 CS · 8.4/m
bánh đậu xanh HP#kngon
Rengar · Jungle
8 / 7 / 3
57.9% KP
26,116
21.4% share
15,166g
243 CS · 7.6/m
8114149#419
Orianna · Mid
1 / 6 / 11
63.2% KP
26,205
21.5% share
12,314g
250 CS · 7.8/m
YamiCarry#bao
Ezreal · ADC
6 / 7 / 3
47.4% KP
25,288
20.7% share
14,191g
253 CS · 7.9/m
ScriniK#JP1
Vel'Koz · Support
2 / 9 / 7
47.4% KP
15,540
12.7% share
9,267g
71 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
