Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 67 days ago
10 / 4 / 7
K / D / A
60.7%
Kill participation
1,131.4
Damage / min
14,156g
528.9 gold / min
38
11 placed · 7 cleared
254
9.5 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatクモのくも#JP1
Olaf · Top
1 / 6 / 1
10% KP
10,453
17.3% share
8,790g
207 CS · 7.7/m
FIZZKING#123
Fizz · Jungle
5 / 2 / 2
35% KP
7,472
12.4% share
10,719g
189 CS · 7.1/m
チェゴヤ#zzz
Talon · Mid
4 / 8 / 0
20% KP
14,851
24.6% share
9,155g
195 CS · 7.3/m
ダンゴムシ#14本あし
Tristana · ADC
9 / 6 / 5
70% KP
20,366
33.7% share
13,895g
233 CS · 8.7/m
いちにち六試合#まで7
Blitzcrank · Support
1 / 6 / 12
65% KP
7,278
12% share
7,414g
23 CS · 0.9/m
Red side
VictoryChisa#JP1
Akali · Top
4 / 1 / 3
25% KP
15,322
15.7% share
13,089g
249 CS · 9.3/m
らきじゃんぐる#ジャングル
Graves · Jungle
7 / 1 / 8
53.6% KP
25,566
26.2% share
14,888g
274 CS · 10.2/m
Officialソナ男dism#2026
Jayce · Mid
10 / 4 / 7
60.7% KP
30,284
31% share
14,156g
254 CS · 9.5/m
Forfun#Whyno
Hwei · ADC
5 / 6 / 3
28.6% KP
13,169
13.5% share
11,272g
180 CS · 6.7/m
ScriniK#JP1
Vel'Koz · Support
2 / 8 / 9
39.3% KP
13,260
13.6% share
8,908g
63 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
