Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 67 days ago
15 / 3 / 6
K / D / A
56.8%
Kill participation
1,216.8
Damage / min
19,072g
523.2 gold / min
43
11 placed · 9 cleared
335
9.2 CS / min
Objective control
3
Dragons
3
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryしゅんた1106#JP1
Shen · Top
4 / 7 / 15
51.4% KP
25,964
16.5% share
15,205g
294 CS · 8.1/m
斗魚TV丶檸檬人#JP1
Graves · Jungle
5 / 2 / 12
45.9% KP
29,212
18.6% share
17,761g
330 CS · 9.1/m
Officialソナ男dism#2026
Jayce · Mid
15 / 3 / 6
56.8% KP
44,352
28.3% share
19,072g
335 CS · 9.2/m
Kaisa JG main#533
Heimerdinger · ADC
6 / 5 / 10
43.2% KP
39,719
25.3% share
19,723g
283 CS · 7.8/m
BLG Xun#비가 와요
Elise · Support
7 / 11 / 11
48.6% KP
17,657
11.3% share
12,113g
32 CS · 0.9/m
Red side
Defeat마에스트로#4444
Cho'Gath · Top
5 / 9 / 4
32.1% KP
19,286
17.8% share
12,854g
247 CS · 6.8/m
FIZZKING#123
Fizz · Jungle
13 / 6 / 8
75% KP
20,475
18.9% share
17,995g
264 CS · 7.2/m
I hate AP ADC#1594
Viktor · Mid
2 / 6 / 9
39.3% KP
27,671
25.5% share
13,613g
290 CS · 8/m
2000y#JP1
Ezreal · ADC
4 / 5 / 7
39.3% KP
28,813
26.6% share
15,962g
293 CS · 8/m
いちにち六試合#まで7
Rell · Support
4 / 11 / 15
67.9% KP
12,097
11.2% share
11,864g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
