Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Defeat
Ranked Solo/Duo · 67 days ago
1 / 9 / 10
K / D / A
22.9%
Kill participation
280.3
Damage / min
17,846g
334.4 gold / min
67
14 placed · 14 cleared
333
6.2 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
3
Inhibitors
0
Herald
5
Dragons
3
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOfficialソナ男dism#2026
Vayne · Top
1 / 9 / 10
22.9% KP
14,958
8.4% share
17,846g
333 CS · 6.2/m
Soon Enough#JP1
Vi · Jungle
8 / 9 / 16
50% KP
30,029
17% share
21,203g
321 CS · 6/m
Six Feet Under#V I
Katarina · Mid
20 / 10 / 10
62.5% KP
62,575
35.3% share
26,321g
359 CS · 6.7/m
소년가장원딜#태랑03
Aphelios · ADC
16 / 8 / 11
56.3% KP
48,025
27.1% share
33,891g
560 CS · 10.5/m
みよえもん#JP1
Swain · Support
3 / 9 / 21
50% KP
21,433
12.1% share
17,044g
61 CS · 1.1/m
Red side
VictoryShun kei#JPN1
Teemo · Top
7 / 10 / 11
40% KP
65,835
24% share
22,711g
420 CS · 7.9/m
斗魚TV丶檸檬人#JP1
Ekko · Jungle
17 / 6 / 9
57.8% KP
54,870
20% share
25,094g
402 CS · 7.5/m
かねもちにーとがゆめです#JP2
Jayce · Mid
9 / 11 / 15
53.3% KP
63,413
23.1% share
21,149g
333 CS · 6.2/m
Color Your Night#wing
Ezreal · ADC
11 / 10 / 8
42.2% KP
72,142
26.3% share
26,814g
436 CS · 8.2/m
いちにち六試合#まで7
Karma · Support
1 / 11 / 30
68.9% KP
18,418
6.7% share
16,179g
60 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
