Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 61 days ago
1 / 4 / 3
K / D / A
57.1%
Kill participation
283.9
Damage / min
10,781g
366.3 gold / min
20
9 placed · 4 cleared
281
9.5 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatriverside220#sry
Kayle · Top
3 / 4 / 2
71.4% KP
20,693
30.3% share
13,429g
292 CS · 9.9/m
ぷくゆう#JP1
Fiddlesticks · Jungle
2 / 2 / 4
85.7% KP
12,905
18.9% share
10,105g
198 CS · 6.7/m
Officialソナ男dism#2026
Jayce · Mid
1 / 4 / 3
57.1% KP
8,357
12.2% share
10,781g
281 CS · 9.5/m
Rovic#rvc
Ezreal · ADC
1 / 6 / 1
28.6% KP
16,904
24.7% share
11,345g
246 CS · 8.4/m
カフェキューティーズ準太郎#8485
Morgana · Support
0 / 5 / 5
71.4% KP
9,491
13.9% share
6,982g
40 CS · 1.4/m
Red side
Victoryメコクル#0511
K'Sante · Top
0 / 3 / 8
38.1% KP
10,842
15.1% share
10,129g
214 CS · 7.3/m
ニューキングハナハナV#ハナ専
Lee Sin · Jungle
8 / 0 / 7
71.4% KP
14,760
20.5% share
15,534g
270 CS · 9.2/m
腑抜け野郎#444
Malzahar · Mid
4 / 2 / 8
57.1% KP
17,887
24.9% share
13,343g
276 CS · 9.4/m
Z世代#3377
Jhin · ADC
9 / 0 / 6
71.4% KP
19,916
27.7% share
14,042g
211 CS · 7.2/m
Kreative#yuumi
Thresh · Support
0 / 2 / 16
76.2% KP
8,570
11.9% share
9,274g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
