Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 54 days ago
10 / 2 / 11
K / D / A
58.3%
Kill participation
1,430
Damage / min
13,298g
479.5 gold / min
27
6 placed · 3 cleared
219
7.9 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatとぱぱ#sere
Malphite · Top
2 / 9 / 7
37.5% KP
17,839
19.4% share
8,534g
155 CS · 5.6/m
Lillian#4585
Jarvan IV · Jungle
3 / 6 / 11
58.3% KP
11,155
12.1% share
12,275g
204 CS · 7.4/m
noaaa327#卡特剑圣
Master Yi · Mid
1 / 8 / 3
16.7% KP
14,023
15.3% share
8,499g
166 CS · 6/m
a101385#856
Zeri · ADC
14 / 10 / 6
83.3% KP
35,499
38.6% share
18,993g
243 CS · 8.8/m
うえすぎ風太郎#JP1
LeBlanc · Support
4 / 3 / 12
66.7% KP
13,357
14.5% share
9,720g
49 CS · 1.8/m
Red side
Victory東京ティーモ#JP1
Gangplank · Top
8 / 4 / 9
47.2% KP
30,847
26.2% share
13,496g
228 CS · 8.2/m
Anthos#JP1
Lee Sin · Jungle
16 / 6 / 9
69.4% KP
24,084
20.5% share
14,716g
155 CS · 5.6/m
Officialソナ男dism#2026
Aurora · Mid
10 / 2 / 11
58.3% KP
39,659
33.7% share
13,298g
219 CS · 7.9/m
ratyisu#JP1
Ashe · ADC
2 / 7 / 12
38.9% KP
16,063
13.7% share
12,179g
229 CS · 8.3/m
HweiOTP#HCC
Leona · Support
0 / 6 / 17
47.2% KP
6,973
5.9% share
7,602g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
