Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 53 days ago
6 / 6 / 21
K / D / A
60%
Kill participation
1,406.1
Damage / min
17,669g
440.6 gold / min
60
13 placed · 20 cleared
318
7.9 CS / min
Objective control
4
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatたかはししんのすけ29#JP7
Gangplank · Top
17 / 10 / 5
48.9% KP
47,598
27.5% share
17,816g
216 CS · 5.4/m
lemonmanf#4230
Ekko · Jungle
6 / 5 / 12
40% KP
17,872
10.3% share
15,718g
264 CS · 6.6/m
Officialソナ男dism#2026
Jayce · Mid
6 / 6 / 21
60% KP
56,384
32.6% share
17,669g
318 CS · 7.9/m
RedRaceCar17#JP1
Draven · ADC
16 / 7 / 11
60% KP
39,219
22.7% share
20,467g
283 CS · 7.1/m
mefyideru#JP1
Leona · Support
0 / 11 / 26
57.8% KP
12,048
7% share
10,954g
28 CS · 0.7/m
Red side
Victorymaybe troll#jp0
Cassiopeia · Top
12 / 6 / 14
66.7% KP
44,342
28% share
17,577g
293 CS · 7.3/m
TTV 白小青#JP1
Viego · Jungle
14 / 8 / 3
43.6% KP
26,573
16.8% share
18,635g
236 CS · 5.9/m
JP1#suit
Twisted Fate · Mid
1 / 8 / 19
51.3% KP
28,339
17.9% share
17,065g
290 CS · 7.2/m
a101385#856
Zeri · ADC
11 / 11 / 13
61.5% KP
51,359
32.4% share
23,821g
322 CS · 8/m
MeltySugar#noopy
Rell · Support
1 / 12 / 24
64.1% KP
7,735
4.9% share
11,594g
42 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
