Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 53 days ago
13 / 2 / 10
K / D / A
56.1%
Kill participation
1,241.7
Damage / min
14,924g
565.7 gold / min
37
10 placed · 3 cleared
256
9.7 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytraitimtrongvang#666
Teemo · Top
5 / 8 / 3
19.5% KP
22,203
20.1% share
11,942g
204 CS · 7.7/m
MaLoMi#4060
Graves · Jungle
7 / 8 / 2
22% KP
13,004
11.8% share
12,604g
181 CS · 6.9/m
Officialソナ男dism#2026
Cassiopeia · Mid
13 / 2 / 10
56.1% KP
32,761
29.6% share
14,924g
256 CS · 9.7/m
a101385#856
Zeri · ADC
15 / 6 / 7
53.7% KP
33,262
30.1% share
17,475g
225 CS · 8.5/m
天竺葵#0113
Karma · Support
1 / 10 / 17
43.9% KP
9,276
8.4% share
8,378g
29 CS · 1.1/m
Red side
Defeatメコクル#0511
Locke · Top
8 / 10 / 5
38.2% KP
18,656
19.4% share
10,097g
115 CS · 4.4/m
veilerscarlet#fan
Quinn · Jungle
3 / 7 / 8
32.4% KP
14,959
15.6% share
9,342g
137 CS · 5.2/m
エスパス日拓西武新宿駅前店#77777
Aurelion Sol · Mid
14 / 6 / 6
58.8% KP
30,142
31.4% share
11,976g
201 CS · 7.6/m
Forfun#Whyno
Jinx · ADC
1 / 11 / 8
26.5% KP
12,248
12.7% share
10,602g
186 CS · 7/m
ScriniK#JP1
Vel'Koz · Support
8 / 7 / 7
44.1% KP
20,139
20.9% share
10,056g
52 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
