Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 53 days ago
8 / 6 / 11
K / D / A
55.9%
Kill participation
1,118
Damage / min
10,418g
404.8 gold / min
17
7 placed · 1 cleared
186
7.2 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryロ リ#ロリコン
Pantheon · Top
8 / 3 / 12
51.3% KP
16,733
19.5% share
11,021g
146 CS · 5.7/m
豊川真なる魔法少女になりたい祥子#友谊と絆ネ
Bel'Veth · Jungle
12 / 4 / 10
56.4% KP
16,555
19.3% share
15,330g
241 CS · 9.4/m
メコクル#0511
Lissandra · Mid
0 / 10 / 13
33.3% KP
9,146
10.7% share
8,474g
141 CS · 5.5/m
エスパス日拓西武新宿駅前店#77777
Aurelion Sol · ADC
14 / 8 / 10
61.5% KP
28,057
32.7% share
14,684g
187 CS · 7.3/m
ねすてぃー#7777
Elise · Support
5 / 9 / 16
53.8% KP
15,231
17.8% share
9,143g
17 CS · 0.7/m
Red side
Defeatもゆのあめ#JP0
Camille · Top
10 / 7 / 3
38.2% KP
19,808
21.8% share
12,291g
155 CS · 6/m
亚丝娜#111
Master Yi · Jungle
7 / 8 / 5
35.3% KP
11,063
12.2% share
11,397g
174 CS · 6.8/m
Officialソナ男dism#2026
Syndra · Mid
8 / 6 / 11
55.9% KP
28,770
31.7% share
10,418g
186 CS · 7.2/m
Forfun#Whyno
Jhin · ADC
6 / 5 / 16
64.7% KP
23,725
26.1% share
12,647g
181 CS · 7/m
Julian#JP2
Pyke · Support
3 / 13 / 7
29.4% KP
7,432
8.2% share
7,000g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
