Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 53 days ago
6 / 6 / 3
K / D / A
56.3%
Kill participation
836.8
Damage / min
12,122g
465 gold / min
33
11 placed · 5 cleared
243
9.3 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat御奈新ヶ万出家次期当主#長男機流
Fiora · Top
2 / 11 / 0
12.5% KP
19,446
25.5% share
7,966g
174 CS · 6.7/m
Blue声色#sz1
Karthus · Jungle
5 / 3 / 5
62.5% KP
18,774
24.6% share
11,639g
194 CS · 7.4/m
Officialソナ男dism#2026
Jayce · Mid
6 / 6 / 3
56.3% KP
21,813
28.6% share
12,122g
243 CS · 9.3/m
namazun#JP1
Jinx · ADC
3 / 5 / 3
37.5% KP
12,176
15.9% share
11,696g
261 CS · 10/m
泳ぎたいたい焼き#JP1
Thresh · Support
0 / 4 / 6
37.5% KP
4,133
5.4% share
6,389g
34 CS · 1.3/m
Red side
VictoryBuff Camille#0812
Camille · Top
7 / 4 / 5
41.4% KP
21,278
28.4% share
12,274g
204 CS · 7.8/m
洗芬茄薇Mokurooo#新宿大剧院
Naafiri · Jungle
10 / 2 / 3
44.8% KP
13,851
18.5% share
13,657g
218 CS · 8.4/m
しろい#snow
Ekko · Mid
6 / 2 / 10
55.2% KP
20,447
27.3% share
11,727g
224 CS · 8.6/m
umunumunu#0510
Aphelios · ADC
6 / 2 / 6
41.4% KP
13,748
18.3% share
14,148g
267 CS · 10.2/m
いちにち六試合#まで7
Blitzcrank · Support
0 / 6 / 14
48.3% KP
5,613
7.5% share
7,068g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
