Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 52 days ago
10 / 7 / 10
K / D / A
51.3%
Kill participation
1,327.7
Damage / min
17,362g
493.2 gold / min
51
16 placed · 6 cleared
290
8.2 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGnourt uuH#2204
Tryndamere · Top
8 / 5 / 8
45.7% KP
20,825
18.9% share
14,026g
273 CS · 7.8/m
daze#DSM2
Sylas · Jungle
9 / 8 / 9
51.4% KP
23,802
21.6% share
15,312g
209 CS · 5.9/m
Yasuri#JP1
Yone · Mid
6 / 3 / 9
42.9% KP
31,209
28.3% share
16,037g
327 CS · 9.3/m
Forfun#Whyno
Ashe · ADC
9 / 12 / 13
62.9% KP
24,552
22.3% share
15,043g
222 CS · 6.3/m
最后一次恶鬼缠身#1002
Morgana · Support
3 / 11 / 20
65.7% KP
9,728
8.8% share
10,569g
30 CS · 0.9/m
Red side
VictoryKana0214#JP1
Azir · Top
2 / 4 / 6
20.5% KP
28,730
18.5% share
12,782g
275 CS · 7.8/m
丸菱商事#1922
Shyvana · Jungle
7 / 7 / 9
41% KP
24,445
15.7% share
15,796g
230 CS · 6.5/m
Officialソナ男dism#2026
Jayce · Mid
10 / 7 / 10
51.3% KP
46,736
30.1% share
17,362g
290 CS · 8.2/m
Kibunyasan#JP1
Samira · ADC
20 / 6 / 5
64.1% KP
46,046
29.6% share
20,983g
265 CS · 7.5/m
キャタピー#Lv100
Alistar · Support
0 / 11 / 27
69.2% KP
9,407
6.1% share
11,175g
13 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
