Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Defeat
Ranked Solo/Duo · 52 days ago
3 / 5 / 13
K / D / A
41%
Kill participation
981.3
Damage / min
13,251g
404.4 gold / min
33
13 placed · 2 cleared
255
7.8 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatかなう#burin
K'Sante · Top
10 / 6 / 4
35.9% KP
27,451
24.1% share
14,302g
225 CS · 6.9/m
煙消玉殞#神秘的鳗
Locke · Jungle
15 / 7 / 7
56.4% KP
22,802
20% share
17,280g
230 CS · 7/m
Officialソナ男dism#2026
Naafiri · Mid
3 / 5 / 13
41% KP
32,154
28.2% share
13,251g
255 CS · 7.8/m
Spiral of Erebos#八葉一刀
Swain · ADC
9 / 11 / 9
46.2% KP
23,596
20.7% share
13,505g
165 CS · 5/m
卯ノ花烈#初代剣八
Soraka · Support
2 / 7 / 17
48.7% KP
7,918
7% share
9,516g
28 CS · 0.9/m
Red side
VictoryKanaGuardian#JP1
Anivia · Top
3 / 7 / 8
30.6% KP
12,487
8.6% share
12,015g
238 CS · 7.3/m
Kreative#yuumi
Lee Sin · Jungle
12 / 7 / 18
83.3% KP
31,204
21.4% share
16,341g
194 CS · 5.9/m
しゅんた1106#JP1
Hwei · Mid
3 / 9 / 7
27.8% KP
18,868
12.9% share
12,707g
254 CS · 7.8/m
たいくつひと#JP1
Yunara · ADC
15 / 6 / 15
83.3% KP
64,962
44.5% share
23,625g
325 CS · 9.9/m
ZEDKlNG#Kr2
Blitzcrank · Support
3 / 10 / 19
61.1% KP
18,383
12.6% share
11,337g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
