Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 52 days ago
20 / 11 / 9
K / D / A
61.7%
Kill participation
1,196.9
Damage / min
15,250g
460 gold / min
40
9 placed · 4 cleared
180
5.4 CS / min
Objective control
2
Dragons
0
Baron
11
Towers
4
Inhibitors
1
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYauhc#YHC
Kled · Top
8 / 7 / 4
25.5% KP
30,957
18.9% share
14,819g
247 CS · 7.5/m
ewhfjbnwehjbhewf#ewfff
Rek'Sai · Jungle
12 / 3 / 15
57.4% KP
36,132
22.1% share
18,014g
271 CS · 8.2/m
Officialソナ男dism#2026
Locke · Mid
20 / 11 / 9
61.7% KP
39,676
24.2% share
15,250g
180 CS · 5.4/m
うゆだよ#o3o
Swain · ADC
2 / 6 / 19
44.7% KP
31,475
19.2% share
13,262g
227 CS · 6.8/m
Shenelle#jp0
Bard · Support
5 / 4 / 24
61.7% KP
25,441
15.5% share
12,080g
39 CS · 1.2/m
Red side
DefeatTTV 白小青#JP1
Cassiopeia · Top
7 / 8 / 6
41.9% KP
37,069
20.7% share
14,655g
276 CS · 8.3/m
Paz#可能性の獣
Cho'Gath · Jungle
13 / 5 / 5
58.1% KP
48,455
27% share
16,037g
225 CS · 6.8/m
Recap#125
Corki · Mid
4 / 12 / 8
38.7% KP
46,320
25.8% share
13,205g
241 CS · 7.3/m
SiSaemDal#0228
Jhin · ADC
2 / 12 / 12
45.2% KP
31,540
17.6% share
12,637g
219 CS · 6.6/m
HMG CoA#11222
Karma · Support
5 / 10 / 13
58.1% KP
15,893
8.9% share
10,713g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
