Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 52 days ago
25 / 2 / 2
K / D / A
81.8%
Kill participation
1,946.6
Damage / min
17,219g
713.5 gold / min
32
5 placed · 6 cleared
200
8.3 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat点描の唄#444
Qiyana · Top
8 / 6 / 2
71.4% KP
26,257
37.8% share
11,782g
188 CS · 7.8/m
Dtjr0310#JP1
Graves · Jungle
3 / 11 / 2
35.7% KP
16,285
23.5% share
9,155g
136 CS · 5.6/m
MAX BAKA#JP100
Aurelion Sol · Mid
1 / 9 / 2
21.4% KP
8,406
12.1% share
7,904g
184 CS · 7.6/m
Sh1ro#3231
Ezreal · ADC
1 / 5 / 2
21.4% KP
11,807
17% share
8,235g
186 CS · 7.7/m
Muguet#mist
Nami · Support
1 / 2 / 5
42.9% KP
6,673
9.6% share
6,025g
21 CS · 0.9/m
Red side
Victory蟹ときどき憂鬱#9291
Ambessa · Top
1 / 6 / 3
12.1% KP
10,293
11.3% share
8,462g
177 CS · 7.3/m
hfzkwtcqm#JP1
Tryndamere · Jungle
5 / 1 / 6
33.3% KP
12,376
13.6% share
12,605g
215 CS · 8.9/m
Officialソナ男dism#2026
Locke · Mid
25 / 2 / 2
81.8% KP
46,978
51.8% share
17,219g
200 CS · 8.3/m
bibimbap#4052
Yunara · ADC
2 / 3 / 3
15.2% KP
12,857
14.2% share
10,208g
187 CS · 7.7/m
ふぃすてぃ#0329
Fiddlesticks · Support
0 / 2 / 9
27.3% KP
8,215
9.1% share
7,655g
34 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
