Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 52 days ago
7 / 11 / 1
K / D / A
61.5%
Kill participation
892.9
Damage / min
14,183g
517.6 gold / min
14
5 placed · 1 cleared
220
8 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDdwwd#9679
Yone · Top
3 / 6 / 4
53.8% KP
27,450
30.7% share
11,798g
244 CS · 8.9/m
Allen Iverson 03#JP1
Jayce · Jungle
1 / 6 / 4
38.5% KP
13,494
15.1% share
11,413g
186 CS · 6.8/m
Officialソナ男dism#2026
Locke · Mid
7 / 11 / 1
61.5% KP
24,466
27.4% share
14,183g
220 CS · 8/m
スナギモ#JP1
Yasuo · ADC
1 / 8 / 4
38.5% KP
12,299
13.8% share
11,451g
245 CS · 8.9/m
ふぃすてぃ#0329
Fiddlesticks · Support
1 / 11 / 0
7.7% KP
11,649
13% share
6,473g
27 CS · 1/m
Red side
Victoryしゅんた1106#JP1
Sett · Top
5 / 4 / 5
23.8% KP
13,099
13.3% share
11,898g
217 CS · 7.9/m
BLG Xun#비가 와요
Nidalee · Jungle
12 / 3 / 14
61.9% KP
23,604
24.1% share
14,194g
218 CS · 8/m
Excellent Neeko#JP0
Naafiri · Mid
10 / 3 / 7
40.5% KP
22,139
22.6% share
14,410g
233 CS · 8.5/m
エスパス日拓西武新宿駅前店#77777
Aurelion Sol · ADC
14 / 1 / 14
66.7% KP
29,377
29.9% share
15,431g
216 CS · 7.9/m
天竺葵#0113
Seraphine · Support
1 / 2 / 24
59.5% KP
9,911
10.1% share
8,879g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
