Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 52 days ago
11 / 6 / 3
K / D / A
51.9%
Kill participation
1,154.5
Damage / min
13,821g
483.3 gold / min
30
7 placed · 6 cleared
220
7.7 CS / min
Objective control
0
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLastResort#BONK
K'Sante · Top
6 / 3 / 4
37% KP
25,788
22.7% share
12,388g
229 CS · 8/m
Fubuki#25ji
Hecarim · Jungle
5 / 6 / 11
59.3% KP
20,806
18.3% share
12,551g
220 CS · 7.7/m
Officialソナ男dism#2026
Locke · Mid
11 / 6 / 3
51.9% KP
33,019
29.1% share
13,821g
220 CS · 7.7/m
saikoro700#11111
Swain · ADC
4 / 11 / 6
37% KP
24,274
21.4% share
10,540g
175 CS · 6.1/m
Sippy#uwu
Nautilus · Support
1 / 12 / 6
25.9% KP
9,566
8.4% share
7,153g
30 CS · 1/m
Red side
VictoryChisa#JP1
Ambessa · Top
3 / 7 / 13
42.1% KP
20,142
14.1% share
8,779g
158 CS · 5.5/m
MGTnGKI#yyds
Viego · Jungle
22 / 4 / 7
76.3% KP
47,833
33.5% share
17,589g
214 CS · 7.5/m
wifeabuser42069#JP2
Draven · Mid
2 / 8 / 8
26.3% KP
12,127
8.5% share
9,193g
147 CS · 5.1/m
Lee#JP2
Viktor · ADC
8 / 2 / 23
81.6% KP
47,894
33.6% share
14,189g
221 CS · 7.7/m
heoyonghan#JP1
Leona · Support
3 / 6 / 27
78.9% KP
14,682
10.3% share
9,011g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
