Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 52 days ago
16 / 4 / 12
K / D / A
75.7%
Kill participation
1,397.5
Damage / min
16,133g
561.5 gold / min
29
12 placed · 3 cleared
252
8.8 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory御奈新ヶ万出家次期当主#長男機流
Fiora · Top
1 / 8 / 1
5.4% KP
16,583
15.9% share
10,757g
230 CS · 8/m
チーズ飴#JP1
Zac · Jungle
5 / 2 / 16
56.8% KP
17,607
16.9% share
14,165g
224 CS · 7.8/m
Officialソナ男dism#2026
Orianna · Mid
16 / 4 / 12
75.7% KP
40,156
38.5% share
16,133g
252 CS · 8.8/m
Oisiina#0000
Draven · ADC
10 / 4 / 7
45.9% KP
17,841
17.1% share
15,306g
217 CS · 7.6/m
いちにち六試合#まで7
Maokai · Support
5 / 5 / 19
64.9% KP
12,119
11.6% share
10,157g
42 CS · 1.5/m
Red side
Defeatふらうぃー ラブラブ南海大作戦#ぺぐどぅん
Aatrox · Top
7 / 3 / 1
36.4% KP
23,740
27.9% share
11,753g
241 CS · 8.4/m
calimport#zoe
Neeko · Jungle
1 / 8 / 8
40.9% KP
13,424
15.8% share
9,248g
170 CS · 5.9/m
スナギモ#JP1
Yasuo · Mid
3 / 10 / 3
27.3% KP
13,420
15.8% share
10,988g
215 CS · 7.5/m
私でした#6588
Kai'Sa · ADC
11 / 6 / 1
54.5% KP
26,921
31.7% share
16,531g
269 CS · 9.4/m
xxxxxxxvxxxxxxx#12345
Nautilus · Support
0 / 10 / 10
45.5% KP
7,487
8.8% share
7,277g
37 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
