Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Defeat
Ranked Solo/Duo · 51 days ago
8 / 8 / 7
K / D / A
51.7%
Kill participation
994
Damage / min
13,808g
427.9 gold / min
44
15 placed · 5 cleared
230
7.1 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOfficialソナ男dism#2026
Vayne · Top
8 / 8 / 7
51.7% KP
32,074
29.5% share
13,808g
230 CS · 7.1/m
I hate AP ADC#1594
Elise · Jungle
5 / 6 / 5
34.5% KP
22,923
21.1% share
12,348g
233 CS · 7.2/m
たけのこの里#1981
Akshan · Mid
6 / 8 / 7
44.8% KP
20,571
18.9% share
11,728g
216 CS · 6.7/m
umisora#JP1
Veigar · ADC
9 / 4 / 7
55.2% KP
28,937
26.6% share
17,987g
305 CS · 9.5/m
nami#24867
Ivern · Support
1 / 5 / 11
41.4% KP
4,081
3.8% share
7,824g
21 CS · 0.7/m
Red side
VictorySekiro#Jug06
Fiora · Top
8 / 6 / 6
46.7% KP
24,157
23.4% share
16,166g
241 CS · 7.5/m
Yasuri#JP1
Sylas · Jungle
11 / 2 / 10
70% KP
29,158
28.3% share
16,637g
202 CS · 6.3/m
GOD of 笹村#ONZED
Zed · Mid
4 / 3 / 7
36.7% KP
21,933
21.3% share
15,012g
252 CS · 7.8/m
Asuki#JP1
Kindred · ADC
4 / 7 / 2
20% KP
13,198
12.8% share
13,809g
282 CS · 8.7/m
uma#ウマー
Pantheon · Support
3 / 11 / 8
36.7% KP
14,733
14.3% share
9,760g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
