Match history
Locke champion portrait

Locke

Victory

Ranked Solo/Duo · 51 days ago

21:23Live Riot data

25 / 0 / 2

K / D / A

69.2%

Kill participation

1,623.2

Damage / min

15,092g

705.8 gold / min

18

4 placed · 4 cleared

182

8.5 CS / min

Objective control

Blue side

2

Dragons

0

Baron

8

Towers

2

Inhibitors

1

Herald

Red side

0

Dragons

0

Baron

1

Towers

0

Inhibitors

0

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

Highest champion damage on your teamFinished without a death
10. minute · Neeko+3,055 gold / +10 CS

Difference from the opponent Riot assigned to your role.

15. minute · Neeko+4,880 gold / +27 CS

Difference from the opponent Riot assigned to your role.

20. minute · Neeko+7,157 gold / +34 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: +4880 gold and +27 CS versus Neeko.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

4 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.03,7737,54611,31915,0920:005:2010:4116:0221:23
Locke: 15,092

Events and purchases

Kill · Graves → Bard
Kill · Locke → Neeko
Kill · Nocturne → Lux
Kill · Viktor → Yunara
Kill · Locke → Graves
Kill · Darius → Gnar
Kill · Locke → Neeko
Kill · Neeko → Bard
Kill · Graves → Nocturne
Kill · Locke → Graves
Kill · Locke → Lux
Kill · Locke → Neeko
Kill · Darius → Gnar
Kill · Locke → Graves
Kill · Locke → Neeko
Kill · Viktor → Yunara
Kill · Bard → Viktor
Objective · Nocturne · Void Grub
Kill · Lux → Bard
Objective · Nocturne · Void Grub
Objective · Nocturne · Void Grub
Kill · Locke → Neeko
Kill · Nocturne → Graves
Kill · Locke → Lux
Objective · Nocturne · Ocean Dragon
Kill · Locke → Neeko
Kill · Darius → Gnar
Kill · Viktor → Yunara
Building destroyed · Locke · Outer turret
Kill · Locke → Neeko
Kill · Nocturne → Gnar
Kill · Lux → Yunara
Building destroyed · Locke · Inner turret
Building destroyed · Darius · Outer turret
Kill · Locke → Neeko
Kill · Locke → Neeko
Kill · Darius → Gnar
Kill · Graves → Darius
Kill · Nocturne → Lux
Objective · Nocturne · Hextech Dragon
Kill · Yunara → Viktor
Building destroyed · Yunara · Outer turret
Kill · Locke → Viktor
Kill · Locke → Lux
Objective · Nocturne · Rift Herald
Kill · Locke → Graves
Kill · Nocturne → Gnar
Building destroyed · Darius · Inner turret
Kill · Locke → Viktor
Kill · Yunara → Neeko

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Victory
39 / 14 / 3751,614g · 70,874 damage
PlayerKDA · KPDamageGold · CSItems
Darius champion portrait

直井怜#綺麗だ

Darius · Top

6 / 2 / 4

25.6% KP

14,699

20.7% share

9,655g

173 CS · 8.1/m

Nocturne champion portrait

NO FIGHT NO WIN#JP1

Nocturne · Jungle

5 / 3 / 6

28.2% KP

7,616

10.7% share

9,579g

169 CS · 7.9/m

Locke champion portrait

Officialソナ男dism#2026

Locke · Mid

25 / 0 / 2

69.2% KP

34,710

49% share

15,092g

182 CS · 8.5/m

Yunara champion portrait

ChristopherPauls#1127

Yunara · ADC

2 / 4 / 10

30.8% KP

8,649

12.2% share

10,099g

151 CS · 7.1/m

Bard champion portrait

discounted faker#JP1

Bard · Support

1 / 5 / 15

41% KP

5,200

7.3% share

7,189g

18 CS · 0.8/m

Red side

Defeat
14 / 39 / 2538,370g · 61,361 damage
PlayerKDA · KPDamageGold · CSItems
Gnar champion portrait

sYuuus#JP1

Gnar · Top

1 / 8 / 2

21.4% KP

12,045

19.6% share

6,126g

128 CS · 6/m

Graves champion portrait

Chisa#JP1

Graves · Jungle

7 / 7 / 2

64.3% KP

12,076

19.7% share

10,878g

144 CS · 6.7/m

Neeko champion portrait

Excellent Neeko#JP0

Neeko · Mid

1 / 11 / 5

42.9% KP

10,633

17.3% share

6,707g

145 CS · 6.8/m

Viktor champion portrait

ぽむ太#pon

Viktor · ADC

3 / 6 / 6

64.3% KP

18,374

29.9% share

8,316g

149 CS · 7/m

Lux champion portrait

Neighborhood Rat#2537

Lux · Support

2 / 7 / 10

85.7% KP

8,233

13.4% share

6,343g

35 CS · 1.6/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.