Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 51 days ago
16 / 3 / 3
K / D / A
51.4%
Kill participation
1,365.2
Damage / min
15,404g
637 gold / min
24
7 placed · 1 cleared
234
9.7 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat直井怜#綺麗だ
Darius · Top
3 / 12 / 0
25% KP
12,498
20.5% share
8,513g
125 CS · 5.2/m
くるみかん#123
Morgana · Jungle
2 / 8 / 3
41.7% KP
13,168
21.6% share
9,871g
167 CS · 6.9/m
エラト#806
Talon · Mid
2 / 7 / 1
25% KP
10,826
17.8% share
9,938g
202 CS · 8.4/m
Milan#bb6
Yunara · ADC
5 / 6 / 1
50% KP
17,945
29.5% share
13,465g
226 CS · 9.3/m
ShaZam#0059
Zilean · Support
0 / 4 / 5
41.7% KP
6,438
10.6% share
6,660g
34 CS · 1.4/m
Red side
Victoryエビルリフト#JP1
Vayne · Top
6 / 4 / 3
24.3% KP
22,723
23.3% share
10,285g
184 CS · 7.6/m
ZTAの影刃#TOP1
Lee Sin · Jungle
12 / 2 / 4
43.2% KP
23,496
24% share
13,114g
195 CS · 8.1/m
Officialソナ男dism#2026
Orianna · Mid
16 / 3 / 3
51.4% KP
33,016
33.8% share
15,404g
234 CS · 9.7/m
プラチナさん#1oz
Seraphine · ADC
2 / 2 / 11
35.1% KP
13,337
13.6% share
11,033g
214 CS · 8.8/m
てぃんとん#1017
Soraka · Support
1 / 1 / 17
48.6% KP
5,139
5.3% share
7,986g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
