Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 49 days ago
18 / 1 / 4
K / D / A
73.3%
Kill participation
1,244.7
Damage / min
13,508g
628.8 gold / min
18
5 placed · 2 cleared
173
8.1 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatshottaka#JP1
Urgot · Top
3 / 8 / 3
46.2% KP
17,091
29.7% share
8,225g
130 CS · 6.1/m
鋼の連帯責任#JK315
Amumu · Jungle
4 / 6 / 5
69.2% KP
8,203
14.3% share
8,642g
124 CS · 5.8/m
子持ち会社員#atfil
Twisted Fate · Mid
2 / 4 / 3
38.5% KP
11,719
20.4% share
8,898g
189 CS · 8.8/m
あいうえおかきくけこさしすせそ#たちつてと
Hwei · ADC
1 / 7 / 5
46.2% KP
12,474
21.7% share
7,506g
160 CS · 7.4/m
Freeman5#JP1
Xerath · Support
3 / 6 / 1
30.8% KP
7,986
13.9% share
5,835g
29 CS · 1.3/m
Red side
Victory骨痛クラッシャー#JP1
Sett · Top
7 / 6 / 7
46.7% KP
19,124
28.5% share
10,721g
142 CS · 6.6/m
うどんだ#JP1
Shyvana · Jungle
2 / 1 / 8
33.3% KP
6,602
9.8% share
9,987g
186 CS · 8.7/m
Officialソナ男dism#2026
Locke · Mid
18 / 1 / 4
73.3% KP
26,741
39.9% share
13,508g
173 CS · 8.1/m
Nginx#aws
Aphelios · ADC
2 / 2 / 3
16.7% KP
9,038
13.5% share
9,916g
214 CS · 10/m
Flow#Air7
Thresh · Support
1 / 3 / 13
46.7% KP
5,530
8.2% share
6,676g
23 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
