Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 49 days ago
14 / 5 / 3
K / D / A
50%
Kill participation
1,084.9
Damage / min
14,105g
553.5 gold / min
17
6 placed · 2 cleared
221
8.7 CS / min
Objective control
4
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGeng丶chovy#JP1
Dr. Mundo · Top
2 / 2 / 4
17.6% KP
17,830
17.4% share
8,413g
171 CS · 6.7/m
gaman#7897
Udyr · Jungle
10 / 0 / 8
52.9% KP
23,929
23.4% share
13,175g
214 CS · 8.4/m
Officialソナ男dism#2026
Locke · Mid
14 / 5 / 3
50% KP
27,647
27% share
14,105g
221 CS · 8.7/m
チェリー#CR27
Kai'Sa · ADC
6 / 1 / 9
44.1% KP
24,805
24.2% share
13,551g
244 CS · 9.6/m
Ninja of Ninjas#JP1
Rell · Support
2 / 1 / 16
52.9% KP
8,193
8% share
7,809g
27 CS · 1.1/m
Red side
Defeatエビルリフト#JP1
Gwen · Top
0 / 2 / 2
22.2% KP
25,053
25.5% share
9,748g
229 CS · 9/m
チーズ飴#JP1
Graves · Jungle
4 / 8 / 3
77.8% KP
22,638
23% share
10,760g
165 CS · 6.5/m
ZEDKlNG#Kr2
Xerath · Mid
3 / 8 / 1
44.4% KP
20,743
21.1% share
9,435g
208 CS · 8.2/m
あいうえおかきくけこさしすせそ#たちつてと
Yorick · ADC
1 / 6 / 3
44.4% KP
20,824
21.2% share
9,715g
203 CS · 8/m
WonderWall#0812
Poppy · Support
1 / 10 / 1
22.2% KP
9,122
9.3% share
5,912g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
