Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 48 days ago
4 / 11 / 1
K / D / A
35.7%
Kill participation
607.1
Damage / min
8,399g
359.7 gold / min
18
8 placed · 0 cleared
140
6 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryにゃそ#JP1
Cho'Gath · Top
2 / 5 / 3
14.3% KP
12,094
12.6% share
7,619g
129 CS · 5.5/m
くるみかん#123
Shaco · Jungle
6 / 1 / 13
54.3% KP
21,456
22.4% share
11,509g
198 CS · 8.5/m
YACHIYO#666
Qiyana · Mid
20 / 2 / 4
68.6% KP
38,374
40% share
15,210g
180 CS · 7.7/m
EO JAE JUN#KOREA
Tristana · ADC
6 / 2 / 5
31.4% KP
17,621
18.4% share
11,401g
169 CS · 7.2/m
いちにち六試合#まで7
Ivern · Support
1 / 4 / 16
48.6% KP
6,279
6.6% share
7,365g
24 CS · 1/m
Red side
DefeatWonderWall#0812
Camille · Top
2 / 4 / 5
50% KP
19,793
28.3% share
8,176g
162 CS · 6.9/m
EdeNy#JP1
Lillia · Jungle
7 / 5 / 3
71.4% KP
17,414
24.9% share
12,424g
157 CS · 6.7/m
Officialソナ男dism#2026
Locke · Mid
4 / 11 / 1
35.7% KP
14,175
20.3% share
8,399g
140 CS · 6/m
猫になる#冷静に
Kai'Sa · ADC
1 / 9 / 1
14.3% KP
10,955
15.7% share
8,554g
180 CS · 7.7/m
xxxxxxxvxxxxxxx#12345
Karma · Support
0 / 6 / 3
21.4% KP
7,529
10.8% share
5,488g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
