Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 44 days ago
4 / 13 / 12
K / D / A
42.1%
Kill participation
671.6
Damage / min
13,144g
320.8 gold / min
34
14 placed · 0 cleared
223
5.4 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryりんゴリラ#ngng
Jax · Top
11 / 10 / 14
43.1% KP
49,844
24.1% share
17,033g
228 CS · 5.6/m
loselinelosegame#999
Briar · Jungle
15 / 7 / 14
50% KP
33,714
16.3% share
20,777g
306 CS · 7.5/m
さんまだいすきマン#7790
Nunu & Willump · Mid
5 / 5 / 19
41.4% KP
31,140
15% share
14,373g
217 CS · 5.3/m
EO JAE JUN#KOREA
Lucian · ADC
24 / 9 / 15
67.2% KP
82,242
39.7% share
25,626g
351 CS · 8.6/m
国へ帰れ#JP1
Thresh · Support
3 / 7 / 34
63.8% KP
10,284
5% share
13,327g
29 CS · 0.7/m
Red side
Defeatあんま自分を責めんな俺がいるけん#ran
Illaoi · Top
12 / 11 / 9
55.3% KP
66,128
33.5% share
21,026g
307 CS · 7.5/m
虫ハンター#EZPZ
Kha'Zix · Jungle
8 / 10 / 4
31.6% KP
33,917
17.2% share
16,701g
258 CS · 6.3/m
Officialソナ男dism#2026
Orianna · Mid
4 / 13 / 12
42.1% KP
27,514
13.9% share
13,144g
223 CS · 5.4/m
リコピン#OXO
Kai'Sa · ADC
14 / 11 / 11
65.8% KP
52,486
26.6% share
22,532g
327 CS · 8/m
Kaisa JG main#533
Morgana · Support
0 / 13 / 22
57.9% KP
17,424
8.8% share
11,652g
47 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
