Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 44 days ago
20 / 8 / 7
K / D / A
55.1%
Kill participation
1,199.5
Damage / min
17,958g
537.1 gold / min
52
21 placed · 4 cleared
230
6.9 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryりんゴリラ#ngng
Jax · Top
5 / 6 / 9
28.6% KP
28,075
18.7% share
12,999g
213 CS · 6.4/m
虫ハンター#EZPZ
Trundle · Jungle
8 / 5 / 15
46.9% KP
25,137
16.7% share
19,062g
231 CS · 6.9/m
Officialソナ男dism#2026
Locke · Mid
20 / 8 / 7
55.1% KP
40,103
26.7% share
17,958g
230 CS · 6.9/m
xDwill#554
Swain · ADC
8 / 13 / 16
49% KP
32,825
21.8% share
14,451g
193 CS · 5.8/m
カンダ#123
Poppy · Support
8 / 11 / 24
65.3% KP
24,104
16% share
12,032g
26 CS · 0.8/m
Red side
Defeatかなう#burin
Garen · Top
9 / 7 / 4
30.2% KP
39,693
21.3% share
16,122g
293 CS · 8.8/m
Maybach#Maybe
Hecarim · Jungle
12 / 10 / 12
55.8% KP
41,851
22.5% share
17,968g
278 CS · 8.3/m
chack#3872
Hwei · Mid
6 / 8 / 16
51.2% KP
25,876
13.9% share
12,601g
187 CS · 5.6/m
ライク#4777
Yunara · ADC
11 / 10 / 17
65.1% KP
52,506
28.2% share
19,237g
254 CS · 7.6/m
BTS JHIN#JP4
Jhin · Support
5 / 14 / 21
60.5% KP
26,447
14.2% share
11,206g
40 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
